Review: Hell Let Loose
PlayStation 5 Xbox Series X|S PC

Review: Hell Let Loose

Jaimy Buurman
Jaimy Buurman
Reviewed: 23 Mar 2026
Review: Hell Let Loose

Hell Let Loose is an extremely realistic World War II multiplayer game that deliberately isn't “fun,” but aims to make war feel the way it is: chaotic, terrifying, and ruthless. The game revolves around large teams, communication, and tactics, where players are often powerless and constantly under pressure. Drawing on an intense personal experience as an officer, the author recounts how he was pinned down for minutes in an open field under heavy machine gun fire and bombardment. Despite hesitation and inefficient choices, he eventually manages to eliminate two enemy machine gun nests using smoke and frag grenades, leading to a breakthrough for his team. The core message is that Hell Let Loose is distinctive because success isn't about quick reflexes or precision, but about daring, cooperation, and sometimes foolish, risky decisions. It is precisely this that makes the game impressive and memorable, serving as a counterpoint to more arcade-style shooters like Call of Duty.

Hell Let Loose is a realistic battlefield game set in World War II. The principle is simple: multiplayer, fifty Allies, fifty Nazis, and a front line where they fight it out. Everything looks stunning, the audio is unprecedented, and chaos erupts every other minute. Sometimes in Hell Let Loose, there is nothing you can do but run, bleed out, and die.

What is fun about that? Nothing. Hell Let Loose is not fun. Hell Let Loose is war. Hell Let Loose is the sixth episode of the miniseries Band of Brothers, the Battle of the Bulge. Hell Let Loose is pure fear and pain, while you lie with your nose in the mud and wounded colleagues are screaming for their mothers in panic everywhere.

Hell Let Loose

Now you might be thinking: whatever Vorstermans, you play seven thousand games a year, and now we suddenly have to play a hardcore battle game while we're apparently screaming for our mothers? Well, no. Hell Let Loose isn't for everyone. Hell Let Loose is for people who understand that sometimes war is nothing more than trying not to die. 

Well, I'm not a soldier, of course. I don't know the misery of war. I'm typing this while eating chilled, seedless green grapes. But I do know the hectic pace of multiplayer games. Compared to those games, Hell Let Loose does something very special: the game really shows you and lets you feel what it is like to be put under pressure. This game is bursting with moments where your fight-or-flight response kicks in.

One of those moments is my absolute favorite. For that, we have to go back to one of my first play sessions. That takes place in early September on a PlayStation 5, although I also play the game on PC. At that moment, there isn't a cloud in the sky on the sunny map in France where I am playing. It is my tenth game in total, but for the first time, I am an officer.

That means I have five soldiers under me. They are truly dependent on me, and I feel quite a bit of pressure. Only officers can communicate with other officers. This happens in a separate voice chat channel, where officers call in bombardments and discuss broad tactics. I then have to relay those tactics back to my soldiers.

Hell Let Loose

We are on our way together to a point marked on our map. It is a meadow, about two hundred meters long. On one side lies a ditch. I see roughly thirty soldiers lying there across a width of seventy meters. It is not a large meadow, but it lies right in front of a small farm that we would like to capture from the Allies.

Everyone is just lying around in the ditch. Every now and then shots are fired and someone runs to the other side, but otherwise, there isn't really much going on. Before I can even walk onto the meadow, all hell breaks loose. Everyone who isn't lying in the ditch is blasted to smithereens within a second or two by two machine-gun nests on the other side of the meadow.

Hell Let Loose

I am talking here about an inhuman and relentless barrage of bullets at ankle height. In my living room, the fillings are rattling out of my teeth due to the surround sound. My screen is shaking and covered in mud. I can barely see what is happening, and things are being screamed in the chat channel that I cannot understand at all.

I am talking here about an inhuman and relentless barrage of bullets at ankle height. In my living room, the fillings are rattling out of my teeth due to the surround sound. My screen is shaking and covered in mud. I can barely see what is happening, and things are being screamed in the chat channel that I cannot understand at all.

Hell Let Loose

I throw two smoke grenades to obscure the enemy's view. It works. I run onto the field. I can still hear the machine guns firing. Bullets whiz past, but I am not hit. The path I take to the other side is one of unparalleled opportunism. Don't think. Ten meters. The gunfire gets closer. Fifteen meters. I still haven't been hit. Twenty meters. This is going better than I thought.

I make it to the smoke grenades. I stop running, throw my body to the ground, and start crawling. Now you might be thinking: why doesn't everyone do that? Well, crawling is very slow in this game. Because officers can place beacons for teammates to spawn on, it is often more effective to simply die and respawn with your team.

Hell Let Loose

But then you underestimate how rigid and inefficient this officer is. I begin my advance crawling, while the machine-gun nests resume the assault on my eardrums. I am under so much pressure now that I can barely distinguish between the grass and the sky. My screen vibrates incessantly and the colors fade. I keep crawling.

By now, I see the icons of several flanking squads on both the right and left sides of the meadow. There is no time to get excited. Vrrrrrrrrmmmm. Roaring aircraft engines fill the living room. A bombardment is coming.

Bombardments in Hell Let Loose cannot be compared to bombardments in other war games. I could write another seven hundred articles about the first time I had to endure one. Bombardments in this game are slowly approaching orgies of dust and fire. By comparison: it is a bit like the world ending.

 

Review Score

6.8

Total Score

Gameplay 7.0
Graphics 6.0
Audio 7.0
Replay 7.0

Pros

  • + Nice concept
  • + maps realistic

Cons

  • - More walking than action
  • - graphically a disaster

Conclusion

Hell Let Loose is not a game centered on fun in the traditional sense, but on experience and meaning. Through its uncompromising realism, slow pace, and emphasis on cooperation, the game allows players to experience just how paralyzing, chaotic, and terrifying war can be. Precisely because individual heroic deeds rarely pay off and success stems from communication, sacrifice, and sometimes reckless decisions, the game distinguishes itself from other shooters. The experience described shows that making an impact is not about skill alone, but about daring and responsibility within a larger whole. In doing so, Hell Let Loose proves that a multiplayer game can be impressive without trying to be “fun.”

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